Spearheaded environment art development, vehicle asset creation, and modular asset pipeline architecture in Unreal Engine 5 to help define the visual quality and environmental DNA of the game.
Key Contributions:
Vehicle Asset Creation: High-to-low poly modeling, texturing, and implementation for the Polaris DAGOR Ultralight Tactical Vehicle.
Modular Kits & Custom Shaders: Engineered a versatile, modular cargo container kit utilizing a custom Custom Primitive Data (CPD) shader to maximize visual variation while optimizing performance.
World Building & Materials: Executed general environment art and world-building, authoring custom decals, landscape materials, and dynamic shaders to build atmospheric environments.
Technical Asset Pipeline: Leveraged UE5, Substance Suite, Maya, Marmoset Toolbag, and Photoshop to build, bake, and optimize hard-surface assets, foliage, and surface detail.