Authored high-fidelity military vehicle models for vehicle-combat MMO using CryEngine.
Key Contributions:
Hard-Surface Vehicle & Asset Modeling: Constructed detailed high-to-low poly 3D models for armored vehicles.
PBR Texturing & Surface Detail: Authored realistic PBR materials and textures using Substance, capturing authentic wear, metallic properties, mud, and camouflage patterns.
Engine Integration & Optimization: Prepped and exported assets for CryEngine, ensuring proper collision setups, LOD creation, and adherence to strict poly-count and texture memory budgets.
Vendor & Studio Collaboration: Partnered with off-site and internal art leads to deliver assets matching exacting technical specifications and visual quality targets.