Architected and built realistic urban environments under heavy time constraints. Created real-world skate spots, establishing high-fidelity assets, surface materials, and technical pipelines for a physics-driven skating experience.
Key Contributions:
Real-World Spot Recreation: Translated real-world skate landmarks into accurate, realistic 3D environments, optimizing geometry for seamless physics interactions and wheel collision.
Modular World-Building & Architecture: Designed and assembled buildings/cities, street furniture, skate obstacles, and terrain systems across expansive urban maps.
Material & Surface Authoring: Developed detailed PBR surface textures—including worn concrete, asphalt, metal handrails, and graffiti decals—to capture authentic street-skate aesthetics.
Performance & Engine Integration: Integrated assets into Unity, executing draw-call optimizations, LOD setup, and texture memory management to ensure stable framerates during high-speed movement.